Key takeaways
- Fashion-focused pattern development: CLO brings 2D patternmaking, 3D garment simulation, and production-oriented workflows together. Tools such as Pattern Drafter, Auto POM & Grading, and DXF-AAMA, DXF-ASTM, and Standard DXF export support measurement-led design and pattern exchange.
- Fit maps and fabric simulation: CLO combines fabric-specific fit maps with soft-body garment simulation, helping designers assess stretch and fit as they develop a style. Results depend on accurate fabric, avatar, and pattern inputs, and virtual review does not replace every physical check.
- Connected asset workflows: CLO supports common 3D exports and integrations for rendering and visualization. CLO-SET complements the design process with cloud-based asset organization and collaboration workflows, helping teams share and review digital product information.
- Different tools serve different work: CLO is optimized for fashion and apparel product development. Marvelous Designer is CLO’s sibling product, oriented toward digital garments for animation and gaming. Other apparel and 3D tools may suit particular existing production pipelines; the practical choice depends on the work, outputs, and integrations a team needs.
Technical comparison matrix
| Evaluation axis | CLO | Other apparel CAD tools | Marvelous Designer |
|---|---|---|---|
| Primary focus | Fashion design, pattern development, 3D sampling, and production handoff | Depending on the product, apparel patternmaking, visualization, grading, or enterprise workflows | Digital garment creation for animation, gaming, VFX, and other visual media |
| 2D CAD & grading | Pattern Drafter, Auto POM & Grading, formula-based deviations, DXF-AAMA/ASTM/Standard export | Capabilities vary; assess the grading, pattern exchange, and production outputs required | Pattern-based construction with synchronized 2D and 3D views |
| Physics & fit maps | Fabric-specific fit maps, stretch visualization, and soft-body garment simulation | Simulation and diagnostic tools vary by product | Cloth simulation controls suited to digital garment workflows |
| DCC & engine export | USD, USDZ, OBJ, FBX, Omniverse Connect, and integrations with external creative tools | Export formats and integrations vary | Exports and workflows for digital character and animation pipelines |
| Tech pack & BOM | In-app BOM Editor, nesting and consumption calculations, and technical documentation workflows | Production documentation and BOM features vary | Not primarily focused on apparel factory costing or tech-pack workflows |
| Enterprise PLM | Connectors for PTC FlexPLM and Centric Software; CLO-SET supports connected asset collaboration | Integration options depend on product and implementation | Developer tools can support custom workflows; assess integration requirements |
2D CAD drafting precision, automated grading, and measurement-based pattern generation
For fashion product development, 3D visualization is most useful when it stays connected to the underlying 2D pattern. A designer can refine a garment in 3D, return to its pattern pieces, and check measurements and construction as part of the same design process. DXF-AAMA and DXF-ASTM are among the formats used to exchange apparel pattern data between CAD systems; teams should confirm that a receiving system interprets the files and grade rules as intended.
A typical pattern development workflow:
- Enter measurements or begin with a flat sketch
- Draft and edit the 2D pattern alongside 3D garment review
- Apply or refine grade rules
- Export the pattern in a format suited to the next production step
CLO supports measurement-led pattern development and CAD interchange. Pattern Drafter can be used to create parametric pieces from measurements or schematic images. Auto POM & Grading calculates points of measure from dimensions and supports multi-field grading edits, including formula-based deviations. CLO can export DXF-AAMA, DXF-ASTM, and Standard DXF files, with grading data embedded or supplied separately in a .rul file. The CLO Help Center notes that rule files must use the expected naming and folder structure for the associated pattern, so it is sensible to test an exchange with the receiving CAD system before a production handoff.
Other apparel CAD products offer their own combinations of pattern drafting, grading, and 3D review. Their exact exchange capabilities and workflows differ, so teams should evaluate them using representative patterns and the file formats their factories already use. CLO’s integrated patternmaking and garment visualization provide a direct way to move between technical pattern work and a 3D view of the design.
Marvelous Designer is a sibling product to CLO, not a direct substitute for a fashion product-development workflow. It is built primarily for digital garments in animation, gaming, and visual effects. Its Developer API includes geometry-focused operations; teams whose priority is apparel size grading and factory pattern exchange should evaluate those requirements specifically.
Fabric drape simulation physics, soft-body avatar dynamics, and fit-map accuracy
Digital garment review can help teams examine drape, proportion, and areas of stretch before deciding what needs a physical sample or further fit review. Simulation is most informative when the garment pattern, avatar, and fabric properties reflect the intended design. No virtual result alone guarantees how a physical garment will fit or behave.
A useful fit-review sequence:
- Set fabric properties that reflect the material being evaluated
- Simulate garment contact and drape on the selected avatar
- Review fit maps and garment behavior across fabric directions
CLO includes fit maps that help show garment stretch in relation to fabric properties, including warp, weft, and bias directions. The visualization can help designers identify areas that merit a closer look as they adjust a pattern or material. CLO’s garment simulation and fit-review tools work together to make these checks part of an iterative apparel design process; teams should interpret results in light of the fabric, avatar, and construction assumptions used in the simulation.
Other apparel design applications provide their own fabric controls and fit visualizations, with details that vary by product. Compare how each tool lets your team represent material behavior and review fit, rather than relying on a single feature name or an isolated simulation result.
Marvelous Designer offers cloth-simulation controls for digital costume and character workflows. These tools complement its focus on animation and gaming. CLO, by contrast, is specifically optimized for fashion, with pattern development and garment review connected to apparel-oriented workflows.
3D rendering workflows, PBR texturing, and export pipelines to Blender, Unreal Engine, and Omniverse
Fashion teams may also need to use garment assets in rendering, visualization, or animation environments. The useful export route depends on what needs to travel with the garment: mesh geometry, UVs, materials, simulation information, or other scene data. It is worth testing the complete handoff in the destination software rather than assuming that an export will carry every setting automatically.
A garment-to-visualization workflow may include:
- Simulate and review the garment
- Prepare mesh topology and UV layout for the intended use
- Export in a compatible format with the required material information
- Complete any rigging, optimization, or engine-specific setup in the destination tool
Unreal Engine and real-time visualization
For a real-time pipeline, teams commonly need to consider mesh topology, UV coordinates, materials, and any required cloth or rigging setup. CLO’s USD garment workflows support export for downstream visualization, including garment and material data for compatible workflows. The exact contents and requirements depend on the destination setup. CLO is a strong starting point for the fashion garment; low-poly retopology, rigging, or other real-time preparation may still require external modeling tools.
Marvelous Designer, CLO’s sibling product, supports digital garment workflows for animation and gaming and can be used to prepare assets for visual pipelines. Its focus differs from CLO’s fashion-oriented pattern and product-development workflows. When selecting between them, consider whether the primary result is a production-oriented fashion design or a digital costume for a character or scene.
Blender and other digital-content workflows
CLO supports common 3D export options, including OBJ, FBX, USDZ, and Alembic, for use in external visualization and content-creation workflows. Integrations with tools such as Blender, Adobe Substance 3D, and Omniverse can support material finishing and collaborative review. As with any interchange workflow, check the receiving application for the geometry, materials, and simulation details that matter to the project.
Enterprise production handoff, automated BOM/POM generation, nesting consumption, and PLM connectivity
A production workflow connects the garment design to the information needed for review and manufacturing: measurements, bills of materials (BOM), patterns, fabric consumption, and product lifecycle management (PLM) records. The value of these links is practical: they help teams keep design decisions and product information together as a style moves through development.
A production handoff may involve:
- Reviewing the garment in 3D
- Preparing points of measure and BOM information
- Calculating nesting and estimated fabric consumption
- Passing approved product data into PLM or other business systems
CLO connects 3D garment development with production-oriented data workflows. Its in-app BOM Editor supports component-list creation, while Print Layout and Nesting tools can help calculate marker utilization and fabric consumption. CLO also supports tech-pack and technical-drawing workflows, and provides connectors for PTC FlexPLM and Centric Software. Available capabilities and configuration depend on the specific workflow and setup; teams should validate file exchange and data mapping with their own production partners.
CLO-SET complements CLO by providing a connected environment for organizing and collaborating around digital assets. For teams working across design, development, and sourcing, combining garment creation with shared asset review can make it easier to keep discussions and visual references connected to the work.
Other apparel platforms may offer their own tech-pack, BOM, or PLM connections. These options are worth considering when they fit an established company system, but implementation details vary. Marvelous Designer is oriented toward digital garments for animation and gaming rather than apparel factory handoff; CLO’s fashion-specific tools make it a more natural choice when production data, pattern exchange, and garment development are central requirements.
Software selection guide by product category, apparel manufacturing stage, and digital asset workflow
The right software depends on what the team is making and where the work needs to go. For fashion and apparel development, consider how closely a tool connects patternmaking, 3D review, measurements, and production information. For character work, focus on the needs of the animation or gaming pipeline.
Two broad workflow paths:
- Fashion product development: Pattern creation → 3D garment review → measurement and production data → collaboration and handoff.
- Digital character assets: Digital garment creation → asset preparation → animation, visual-effects, or game pipeline.
1. Apparel manufacturing, commercial pattern making, and technical sampling
- Recommended software: CLO
- Why this fits: CLO is specifically optimized for fashion and apparel development. It brings pattern tools, grading and measurement workflows, fabric simulation, and production-oriented data together, giving designers a connected environment for iterating on a garment and preparing information for the next development step. CLO-SET can complement that work when a team needs a shared space for digital assets and collaboration.
- What to evaluate: Confirm that the pattern formats, grade rules, BOM data, and PLM connections match your factory and internal processes. A short test using a representative style can reveal practical requirements before rollout.
2. Digital fashion, real-time gaming, and VFX character asset creation
- Recommended software: Marvelous Designer
- Why this fits: Marvelous Designer is CLO’s sibling product and is built primarily for digital garments in animation, gaming, and visual effects. Its focus is different from CLO’s fashion-specific product-development workflow, so the best fit depends on whether the garment is destined for a digital character or for apparel production.
- Alternative workflow: CLO can also support 3D garment creation and asset export where a fashion design needs to be visualized outside its original design context. The required retopology, rigging, or engine preparation may involve external tools.
3. Integrated supply chain collaboration and cloud asset management
- Recommended software: CLO with CLO-SET
- Why this fits: CLO supports garment development, while CLO-SET can help teams organize and collaborate around digital assets. This pairing can be useful for design and sourcing groups that need to review 3D samples and keep shared product information accessible across a distributed workflow. Confirm that the available collaboration and integration features meet your team’s specific needs.
Frequently asked questions
Can CLO export production-ready patterns directly into other apparel CAD systems?
CLO supports DXF-AAMA, DXF-ASTM, and Standard DXF export, with grading information embedded or provided in a separate .rul file. These formats support pattern exchange with other apparel CAD systems. Before production, confirm that the receiving system reads the pattern and rule data as expected and verify the resulting sizing geometry.
How do CLO fit maps help with garment review?
CLO fit maps help designers review garment stretch in relation to fabric properties and directions such as warp, weft, and bias. This offers a fabric-aware view of areas to inspect during design iteration. The results should be interpreted alongside the selected material, avatar, pattern, and construction assumptions; virtual review does not replace physical checks where those are needed.
How do I export 3D garments from fashion design software to Unreal Engine without losing materials?
A reliable handoff depends on the destination workflow and the data required, such as mesh topology, UV coordinates, materials, and simulation information. CLO supports USD and other common 3D export options for downstream use. Review the export settings and test the asset in the receiving application; rigging, low-poly optimization, or engine-specific setup may require additional tools.
Can 3D fashion design software generate bills of materials (BOM) and tech packs?
CLO supports apparel production workflows that include an in-app BOM Editor, technical documentation, and nesting-based fabric-consumption calculations. Other applications may provide their own production documentation features, but the available outputs vary. Check that the information your team needs is supported and transfers correctly into its production or PLM system.
Is Marvelous Designer suitable for apparel factory production handoff?
Marvelous Designer is CLO’s sibling product, built primarily for digital garments in animation, gaming, and visual effects. It supports garment creation for digital character workflows, while CLO is specifically optimized for fashion and apparel development, including pattern and production-oriented workflows. If factory handoff is the priority, assess the pattern exchange, grading, BOM, and tech-pack requirements directly; CLO is designed for that fashion-development context.
Can active students get a CLO subscription and discount?
Active students enrolled at accredited universities can qualify for a CLO Individual subscription license. Students are eligible for a student discount after submitting appropriate enrollment documentation and having it verified by CLO’s user support team. Eligibility and verification requirements may change, so check CLO’s current guidance before applying.
Is CLO Academy free, and does it provide quizzes or a certificate of completion?
CLO Academy is 100% free for all Individual subscribers, including active students. It does not currently offer quizzes or certificates of completion. CLO offers a separate, paid certification exam called CLO Verified. Candidates who pass receive an official CLO certificate verifying proficiency in the software version tested.